﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.Core;
using UnityEngine.Graphics;
using Microsoft.Xna.Framework.Graphics;
using UnityEngine.Graphics.Texture;
using Microsoft.Xna.Framework;

namespace UnityEngine.Gameplay.Player
{
    public class PrefabLink : UnityEngine.Core.Component
    {
        [Editable]
        public string PrefabName
        {
            get;
            set;
        }
    }
}